Tournaments Rules
CS2 Rule Book
1 Participation
- A. All participating players need to register on Energy Bridge's website and provide the necessary information needed.
- B. All participants of the Beirut Sports Festival eSports Tournament must be 16 years or older.
- C. Tournament officials and tournament staff cannot participate in events that they actively preside over.
- D. Only players with a valid Steam account - unless officially banned - are allowed to participate in the competition.
- E. All players have to compete on their own main Steam Account. Playing on another player's Steam Account is not allowed
- F. The total number of team members must not exceed 8 (including 5 players, 2 stand-ins, and a coach).
1.1. Team leader
Each team must designate a team leader, who can be external, e.g., a team manager. The team
leader is the link between the team and those responsible for the tournament and may not
belong to another team regardless of the function in the same competition. Team Leaders have
the following responsibilities:
- A. Representation of the team in communication with those responsible for the tournament, which means constant availability on site and notification in the event of a short absence.
- B. Representing the team in communication with other teams.
- C. Signing off on team decisions during the tournament.
- D. Passing on all required information to the entire team e.g., schedule, tournament format.
- E. Accurately representing the views of the entire team.
- F. The total number of team members must not exceed 8 (including 5 players, 2 stand-ins, and a coach).
Once the tournament has started, changing the team leader can only happen when the designated team leader is no longer capable of managing the team. The tournament officials have to be notified immediately in case of a team leader change. Match Rules
1.2. Preparation Time
The preparation time is the first fifteen (15) minutes before the start time (unless otherwise
specified) and the five to ten (5-10) minutes between games. The teams should use this time to
check whether they are optimally prepared. During this time, players must do the following:
- A. Log in to the Steam Client with their account and join or set up a game lobby and, if necessary, give the tournament organizers/casters the game name and invite the casters to the lobby if necessary. (Caster accounts will be announced by the tournament management to the respective team leaders before each match).
- B. If a player is substituted during the tournament, the tournament organization must be informed immediately after the end of the game or before the start of the first game.
- C. Signal to the team leader, the opposing team and the tournament organizers that the game is ready to go.
- D. Players must be ready in the lobby at least 5 minutes before the scheduled match start time.
2.3. Starting Time
The match start time is determined by the tournament organizer. The minimum break between
matches is 25 minutes.
The teams should use this time to check whether they are optimally prepared. During this time,
players must do the following:
- A. Log into the Steam Client and the game lobby and, if necessary, give the tournament organizers/casters the game name and invite the casters to the lobby.
- B. Inform tournament staff of the usage of any of the player’s own hardware or software, where appropriate.
- C. Check the hardware and configure the game.
- D. Signal to the team leader, the opposing team and the tournament organizers that the game is ready to go.
All tournament officials and players must be ready at least 5 minutes before the scheduled start time in the lobby and on the Discord server. It is the team leader's responsibility to ensure that the team is on time and ready at the start time.
1.4. Number of Players
Each match can start only with five players per team (5v5). In case the team is not fully present in
the lobby 5 minutes before planned start time, the referee can issue a draft penalty based on
delays caused by the team (See Penalties section)
1.5. Determining a Winner
The first team to win the game.
If either one of the teams surrenders.
1.6. Pause/Break/Timeout
Players have the option to pause the game.
During breaks or interruptions, players may only leave the match area with official permission.
During a pause, players are allowed to discuss gameplay and strategy only with their in-game
teammates. Communication with a coach or other outside party during the match will result in a
warning for the offending team, which will result in an escalating penalty for repeated violations.
There are different types of breaks:
- A. Tournament Referee Pause: Tournament officials may pause a game at any time at their sole discretion.
- B. If a participant has a problem that prevents them from playing on, they are allowed to use the pause function. Participants are limited to four timeouts, but there are no limits on the amount of technical pauses, but the total time spent technical paused per team, per map, must not exceed ten (10) minutes. To call a technical pause, participants have to type “.tech” on the server and then announce the reason for the pause immediately after they paused the match. To call a timeout, participants have to use the in-game vote system (ESC → Call Vote → Call Tactical Timeout). A timeout lasts thirty (30) seconds. Participants are allowed to take all three timeouts at once by calling them all individually once the previous timeout expires. If a map reaches overtime (OT), all remaining timeouts will be removed and each team will receive one (1) timeout to be used in that OT (OT1) period.
If the map progresses to another OT (OT2), the same process will happen - any remaining timeouts will be removed and each team will receive one (1) more timeout. Banked timeouts cannot be stacked higher than one (1) in overtime.
1.7 Timeout
Each participant is allowed to invoke a timeout of thirty (30) seconds up to three (3) times in regulation
rounds per map. Timeouts can be called by participants via the in-game vote system (ESC → Call Vote →
Call Tactical Timeout). Participants are allowed to take all three timeouts at once by calling them all
individually once the previous timeout expires.
If a map reaches overtime (OT), all remaining timeouts will be removed and each team will receive one (1) timeout to be used in that OT (OT1) period. If the map progresses to another OT (OT2), the same process will happen - any remaining timeouts will be removed and each team will receive one (1) more timeout. Banked timeouts cannot be stacked higher than one (1) in overtime.
1.8. Match settings
The following match settings will be used for tournament matches:Rounds: Best out of 24 (mp_maxrounds 24)
Round time: 1 minute 55 seconds (mp_roundtime 1.92)
Start money: $800 (mp_startmoney 800)
Freeze time: 20 seconds (mp_freezetime 20)
Buy time: 20 seconds (mp_buytime 20)
Bomb timer: 40 seconds (mp_c4timer 40)
Overtime rounds: Best out of 6 (mp_overtime_maxrounds 6)
Overtime start money: $12,500 (mp_overtime_startmoney 12500)
Round restart delay: 5 seconds (mp_round_restart_delay 5)
Break during half time for Challenger level tournaments and above: 3 - 4 minutes
Break during half time in overtimes: disabled
Prohibited items: none (mp_items_prohibited "")
1.9. Online tournaments
Coach slots do not currently exist in Counter-Strike 2. Therefore, it is not allowed for coaches to connect
to the server during online tournaments. Privately streaming the match to a coach (via screensharing
capabilities) is allowed.
2. Map pool
The competition will be played on the current competitive map pool (Valve Active Duty Map Group)
which consists of the following maps:
Anubis
Inferno
Mirage
Nuke
Overpass
Ancient
Vertigo
Inferno
Mirage
Nuke
Overpass
Ancient
Vertigo
2.1 Tournament Format
Will be decided depending on the amount of teams.
2.1.1 Playoffs
Eight-team double elimination bracket. All series are Bo3, except for the grand final which's Bo5.
Seeding will be based on the following factors, in order of the following priority:the higher
seeded team (e.g., B1 > C2 , or upper bracket vs lower bracket team in the grand final) gets
selection priority in game 1.
- ● Teams from the upper bracket always have higher seed than lower bracket teams, and gets selection priority in game 1 and 3 and 5 (if applicable)
- ● In case of the same standings in the bracket, seed is decided based on groups performance B1 > C2 ,and gets selection priority in game 1 and 3 and 5 (if applicable).
- ● In case of same standings in bracket and same results in groups, an automatic coin toss will be used to determine selection priority The upper bracket is seeded as shown below. A1 = Winner of group A; D2 = Runner-up of group D, etc.
2.2. Prize Pool
The prize pool will be determined on May 15th.
2.3 Forbidden Behavior
- A. If a player of a team commits misconduct or any inappropriate act in a team event, the referee may take disciplinary action against the team which can include a caution, warning, forfeit, or expulsion. Examples of misconduct are as follows:
- B. When a player of a team is found to be manipulating the client to customize the game beyond the range of settings provided in-game, or using third-party tools to that effect, the team may be disqualified.
- C. Delaying the match start time.
- D. Use of in-game IDs with offensive, political, or otherwise inappropriate content.
- E. No forms of cheating are allowed within the tournament. This includes but is not limited
- E. No forms of cheating are allowed within the tournament. This includes but is not limited to macros, changes in game files, usage of third-party software providing an unfair advantage, hardware cheats, collusion or any other means to gain an unfair advantage. Any participant found using cheats during the tournament will be immediately disqualified and banned from participating in tournaments for a minimum of two (2) years. 3.1. Penalties
2.3.1. Caution
A caution is given for the following infractions:
- 2.3.1.1. External assistance if it is proven that the accused player/team did not intentionally attend to cheat. Usage of voice or chat programs with anyone outside the active roster during a live match will always be considered an intention to cheat.
- 2.3.1.2. Ignoring instructions from the officials (referees).
- 2.3.1.3. Delaying the match start time by 5 minutes
- 2.3.1.4. Minor Swearing.
- 2.3.1.5. Demanding that another player/team should get a penalty despite the referees’ decisions.
- 2.3.1.6. Pollution of the venue. e.g. leaving empty bottles, half-eaten food, not using the trash can, etc.
2.3.2. Warning
A warning is given for the following infractions:
- 2.3.2.1. Getting 2 cautions.
- 2.3.2.2. Delaying the match start time by 10 minutes.
- 2.3.2.3. Ignoring instructions from the officials which are directly given to the player/team.
- 2.3.2.4. Aggressive or violent behavior during the tournament that is not directed to another person.
- 2.3.2.5. Communication with non-match-related persons during the match Any usage of voice or chat programs for this communication will be considered an intention to cheat.
2.3.3. Forfeiture
A forfeiture is given for the following infractions:
- 2.3.3.1. Getting 2 warnings.
- 2.3.3.2. No show for 15 minutes from game start time.
- 2.3.3.3. Deliberate damage to equipment provided by the organizer.
- 2.3.3.4. Venue defacement.
- 2.3.3.5. Directly insulting a person using discriminatory or hateful language that attacks a specific group (e.g. race, religion, gender, or disability).
2.3.4. Expulsion
An expulsion is given for the following infractions:
- 2.3.4.1. Forfeitures of 2 matches in the tournament.
- 2.3.4.2. Extreme insults against a person using discriminatory or hateful language that attacks a specific group (e.g. race, religion, gender, or disability).
- 2.3.4.3. Match-fixing.
- 2.3.4.4. Bribing and/or betting.
- 2.3.4.5. Threatening officials/viewers/other players.
- 2.3.4.6. Stealing.
- 2.3.4.7. Committing fraud (e.g manipulating equipment, using a false identity, exploiting any bugs to gain an advantage).
2.3.5. These examples are a guideline for referees and they may vary according to the situation. In the end, it is up to the referee to make the fairest decision, and the referee should always consider the protection of all participants and ensure that the competition is run smoothly.
2.3.6. No forms of cheating are allowed within the tournament. This includes but is not limited to macros, changes in game files, usage of third-party software providing an unfair advantage, hardware cheats, collusion or any other means to gain an unfair advantage. Any participant found using cheats during the tournament will be immediately disqualified and banned from participating in tournaments for a minimum of two (2) years.
2.4 Results and Scoring
- 2.4.1 Format and pairings
- 2.4.2. Energy bridge must announce the tournament format, potential groups, and match pairings to all participants and the logic used when pairing before the tournament starts. If a tournament is, for example, single-elimination, then the pairings should follow traditional tournament logic with the highest seed encountering the lowest seed during the first round and so on.
- 2.4.3. Energy Bridge must make sure all participants are made aware of the tournament format and round structure in the event guide. The most common tournament formats are:
- 2.4.3.1. Single elimination bracket In this format, a single loss in a match series means elimination for the participant.
- 2.4.3.2. Round Robin In this format, all participants play against each other at least once. Useful, for instance, when group sizes are not standard (divisible by 2). Round Robins usually have complicated tiebreaker calculations.
- 2.4.3.3. Double elimination bracket In a double elimination bracket, participants have the opportunity to lose twice before being eliminated from the competition.
DOTA2 Rule Book
1.Participation
- A. All participating players need to register on Energy Bridge's website and provide the necessary information needed.
- B. All participants of the Beirut Sports Festival eSports Tournament must be 16 years or older.
- C. Tournament officials and tournament staff cannot participate in events that they actively preside over.
- D. Only players with a valid Steam account - unless officially banned - are allowed to participate in the competition.
- E. All players have to compete on their own main Steam Account. Playing on another player's Steam Account is not allowed
- F. The total number of team members must not exceed 8 (including 5 players, 2 stand-ins, and a coach).
1.1. Team leader
Each team must designate a team leader, who can be external, e.g., a team manager. The team
leader is the link between the team and those responsible for the tournament and may not belong
to another team regardless of the function in the same competition. Team Leaders have the
following responsibilities:
- A. Representation of the team in communication with those responsible for the tournament, which means constant availability on site and notification in the event of a short absence.
- B. Representing the team in communication with other teams.
- C. Signing off on team decisions during the tournament.
- D. Passing on all required information to the entire team e.g., schedule, tournament format.
- E. Accurately representing the views of the entire team. Once the tournament has started, changing the team leader can only happen when the designated team leader is no longer capable of managing the team. The tournament officials have to be notified immediately in case of a team leader change. Match Rules
1.2. Preparation Time
The preparation time is the first fifteen (15) minutes before the start time (unless otherwise
specified) and the five to ten (5-10) minutes between games. The teams should use this time to check
whether they are optimally prepared. During this time, players must do the following:
- A. Log in to the Steam Client with their account and join or set up a game lobby and, if necessary, give the tournament organizers/casters the game name and invite the casters to the lobby if necessary. (Caster accounts will be announced by the tournament management to the respective team leaders before each match).
- B. If a player is substituted during the tournament, the tournament organization must be informed immediately after the end of the game or before the start of the first game.
- C. Signal to the team leader, the opposing team and the tournament organizers that the game is ready to go.
- D. Players must be ready in the lobby at least 5 minutes before the scheduled match start time.
1.3. Starting Time
The match start time is determined by the tournament organizer. The minimum break between
matches is 25 minutes.
The teams should use this time to check whether they are optimally prepared. During this time, players
must do the following:
- A. Log into the Steam Client and the game lobby and, if necessary, give the tournament organizers/casters the game name and invite the casters to the lobby.
- B. Inform tournament staff of the usage of any of the player’s own hardware or software, where appropriate.
- C. Check the hardware and configure the game.
- D. Signal to the team leader, the opposing team and the tournament organizers that the game is ready to go. All tournament officials and players must be ready at least 5 minutes before the scheduled start time in the lobby and on the Discord server. It is the team leader's responsibility to ensure that the team is on time and ready at the start time.
1.4. Number of Players
Each match can start only with five players per team (5v5). In case the team is not fully present in
the lobby 5 minutes before planned start time, the referee can issue a draft penalty based on
delays caused by the team (See Penalties section)
2.4. Game of Record (GoR)
A game of record (“GOR”) refers to a game where all ten players have loaded, and which has
progressed to the point of meaningful interaction between opposing teams. Once a game
attains GOR status, the period ends in which remakes may be permitted, and a game will be
considered as on record from that point onward. Exceptions will be made upon referee
intervention.
Conditions which establish GOR:
- ● Any attack or ability is landed on creeps, jungle creeps, structures, or enemy heroes.
- ● Line-of-sight is established between players on opposing teams.
- ● Setting foot, establishing a vision, or targeting a skillshot ability into the opponent’s half of the map.
- ● The countdown timer reaches zero (0:00).
- ● A rune is picked up.
1.5. Determining a Winner
The first team to destroy the opponent’s Ancient is the winner.
If “GG” is called by either team in All Chat or chat wheel that begin at the end of
the game countdown, the game is immediately lost for the given team. This rule
is intended to prevent any advantage gained by a fake surrender. The referee
team reserves the right to judge each case and waive this rule in case the
surrender was clearly unintentional (e.g., misclick in the first few minutes of the
game)
In the case of a dispute, the referee shall decide.
1.6. Pause/Break/Timeout
Players have the option to pause the game.
During breaks or interruptions, players may only leave the match area with official permission. During
a pause, players are allowed to discuss gameplay and strategy only with their in-game teammates.
Communication with a coach or other outside party during the match will result in a warning for the
offending team, which will result in an escalating penalty for repeated violations.
There are different types of breaks:
- A. Tournament Referee Pause: Tournament officials may pause a game at any time at their sole discretion.
- B. Team Timeout: Each team shall be allowed timeouts per map for the following reasons: Accidental disconnection. A malfunction of hardware or software (e.g., monitor failures, problems with peripheral devices, errors in the game itself). Physical impairment of a player (e.g., broken chair). It is up to the referee to grant the break. If he or she decides that the problem cannot be corrected in a reasonable time, the affected team must continue playing. If the game is interrupted, the opposing team must be informed immediately of the reasons for the interruption. The pausing team may not resume the game until the opposing team or tournament official gives permission. If a team is unable to continue the match before the game becomes a GOR (e.g., because a player has been permanently disconnected), a referee may schedule a new game with the same drafts. In such a case, both teams must field the same players again, except for the player experiencing the problem who has to be substituted (the final decision rests with the tournament referee). If the player cannot be substituted, the team automatically loses the game.
- C. Illegal Pause: If a player/team arbitrarily interrupts or continues a game, or does not resume play after a regular pause, the player/team will receive a warning, which will result in an escalating penalty for repeated occurrences. Players are allowed to communicate with the coach only before - including the drafting phase - and after the match. Failure to comply with these rules will result in a warning for the team, which will result in an escalating penalty for repeated violations.
1.7. Disconnection
- A. When disconnected, the player’s teammates shall pause the game immediately, and the players should immediately work with the referee on resolving the issue.
- B. In the situations listed below, relevant matches shall become void upon confirmation and final decision by the referee, and a re-match shall be conducted. In the case of unidentified bugs or unintentional occurrences of bugs. When the decision of a win/loss is impossible to decide by the progress of the match. In the situations listed above, if the win/loss is decided by the Referee’s decision, the result is announced at the completion of the match.
- C. In the event of either the referee or observer PC malfunctioning, the match shall continue if this is considered to have no influence on the match. Time will be given for players to refocus and reorganize their strategies. The referee may operate the matches flexibly, changing depending on the situation.
- D. If a player disconnects during a teamfight, the game will be paused AFTER the teamfight
1.8. Connection Issues
In an online series, if a player is unable to reconnect to the match after the 10-minute
timer is over, the match must continue with the remaining four players in the team unless
the match fulfills the requirements for a remake. A remake can be issued before the match
becomes a Game of Record (defined in Section 3.4).
The team which has run out of pause time is not allowed to pause further; in case of another
disconnect, they have to unpause immediately. The disconnected player can connect back to
the game at any point until the end of the game.
In case a player disconnects during the draft, and the affected player is not the captain, the
draft will continue until all heroes are selected. A rehost will be made with the same picks
and bans up to that point, in case the player is not able to join back.
In case the captain disconnects during the draft, a pause should be called. In case the
captain is not able to connect back, the game can be rehosted with a new draft, based on
the referee's decision. The pause time used during the draft will be deducted from the
team's total pause time during the live game.
1.9. Match Lobby Settings
- A. Side Selection Selection priority is determined by the Lobby Setting - Automatic (Coin toss) / Alternates for game two. Coin toss is used again if there is a third game. For play-offs, a seeding based system is used, please refer to 4.2. Play-Offs
-
B. Settings for the Match
Game Mode: Captains mode
Server: Energy Bridge servers in case of malfunction or failure the nearest online location servers with the best ping will be used.
Selection Priority: Automatic (Coin toss).
Enable cheats: Disabled
Fill empty slots with bots: Disabled
Dota TV: 5 minutes
All chat: Enabled (It can be used only in pause for information, chat wheels and tipping).
Version: Tournament
Broadcasting & Observing: Enabled (Observers and broadcasters to manually set 6 minutes in-game delay and 4 minutes delay on the streaming software).
Spectator: Enabled (Only for broadcast & observer(s))
Coaches: Disallowed
2 Tournament Format Will be decided depending on the amount of teams.
2.1. Playoffs
Eight-team double elimination bracket. All series are Bo3, except for the grand final which's Bo5.
Seeding will be based on the following factors, in order of the following priority:the higher
seeded team (e.g., B1 > C2 , or upper bracket vs lower bracket team in the grand final) gets
selection priority in game 1.
- ● Teams from the upper bracket always have higher seed than lower bracket teams, and gets selection priority in game 1 and 3 and 5 (if applicable)
- ● In case of the same standings in the bracket, seed is decided based on groups performance B1 > C2 ,and gets selection priority in game 1 and 3 and 5 (if applicable).
- ● In case of same standings in bracket and same results in groups, an automatic coin toss will be used to determine selection priority The upper bracket is seeded as shown below. A1 = Winner of group A; D2 = Runner-up of group D, etc.
2.2. Prize Pool
The prize pool will be determined on May 15th.
2.3. Forbidden Behavior
- A. If a player of a team commits misconduct or any inappropriate act in a team event, the referee may take disciplinary action against the team which can include a caution, warning, forfeit, or expulsion. Examples of misconduct are as follows:
- B. When a player of a team is found to be manipulating the client to customize the game beyond the range of settings provided in-game, or using third-party tools to that effect, the team may be disqualified.
- C. Delaying the match start time.
- D. Use of in-game IDs with offensive, political, or otherwise inappropriate content.
- E. No forms of cheating are allowed within the tournament. This includes but is not limited to macros, changes in game files, usage of third-party software providing an unfair advantage, hardware cheats, collusion or any other means to gain an unfair advantage. Any participant found using cheats during the tournament will be immediately disqualified and banned from participating in tournaments for a minimum of two (2) years.
2.4. Penalties
2.4.1. Caution
A caution is given for the following infractions:
- 2.4.1.1. External assistance if it is proven that the accused player/team did not intentionally attend to cheat. Usage of voice or chat programs with anyone outside the active roster during a live match will always be considered an intention to cheat.
- 2.4.1.2. Ignoring instructions from the officials (referees).
- 2.4.1.3. Delaying the match start time by 5 minutes
- 2.4.1.4. Minor Swearing.
- 2.4.1.5. Demanding that another player/team should get a penalty despite the referees’ decisions.
- 2.4.1.6. Pollution of the venue. e.g. leaving empty bottles, half-eaten food, not using the trash can, etc.
2.4.2. Warning
A warning is given for the following infractions:
- 2.4.2.1. Getting 2 cautions.
- 2.4.2.2. Delaying the match start time by 10 minutes.
- 2.4.2.3. Ignoring instructions from the officials which are directly given to the player/team.
- 2.4.2.4. Aggressive or violent behavior during the tournament that is not directed to another person.
- 2.4.2.5. Communication with non-match-related persons during the match Any usage of voice or chat programs for this communication will be considered an intention to cheat.
2.4.3. Forfeiture
A forfeiture is given for the following infractions:
- 2.4.3.1. Getting 2 warnings.
- 2.4.3.2. No show for 15 minutes from game start time.
- 2.4.3.3. Deliberate damage to equipment provided by the organizer.
- 2.4.3.4. Venue defacement.
- 2.4.3.5. Directly insulting a person using discriminatory or hateful language that attacks a specific group (e.g. race, religion, gender, or disability).
2.4.4. Expulsion
An expulsion is given for the following infractions:
- 2.4.4.1. Forfeitures of 2 matches in the tournament.
- 2.4.4.2. Extreme insults against a person using discriminatory or hateful language that attacks a specific group (e.g. race, religion, gender, or disability).
- 2.4.4.3. Match-fixing.
- 2.4.4.4. Bribing and/or betting.
- 2.4.4.5. Threatening officials/viewers/other players.
- 2.4.4.6. Stealing.
- 2.4.4.7. Committing fraud (e.g manipulating equipment, using a false identity, exploiting any bugs to gain an advantage).
- 2.4.5. These examples are a guideline for referees and they may vary according to the situation. In the end, it is up to the referee to make the fairest decision, and the referee should always consider the protection of all participants and ensure that the competition is run smoothly.
- 2.4.6. No forms of cheating are allowed within the tournament. This includes but is not limited to macros, changes in game files,usage of third-party software providing an unfair advantage, hardware cheats, collusion or any other means to gain an unfair advantage. Any participant found using cheats during the tournament will be immediately disqualified and banned from participating in tournaments for a minimum of two (2) years.
2.5. RESULTS AND SCORING
Format and pairings
- 2.5.1. Energy bridge must announce the tournament format, potential groups, and match pairings to all participants and the logic used when pairing before the tournament starts. If a tournament is, for example, single-elimination, then the pairings should follow traditional tournament logic with the highest seed encountering the lowest seed during the first round and so on.
- 2.5.2. Energy Bridge must make sure all participants are made aware of the tournament format and round structure in the event guide. The most common tournament formats are:
- 2.5.2.1. Single elimination bracket In this format, a single loss in a match series means elimination for the participant.
- 2.5.2.2. Round Robin In this format, all participants play against each other at least once. Useful, for instance, when group sizes are not standard (divisible by 2). Round Robins usually have complicated tiebreaker calculations.
- 2.5.2.3. Double elimination bracket In a double elimination bracket, participants have the opportunity to lose twice before being eliminated from the competition.
2.6 Communications
Only VoIP software authorized by the organizer can be used. However, when the provided
voice chat program malfunctions, another program allowed by the referee can be used.